Forbidden horizon west Developer Guerrilla Games announced Wednesday the introduction of a Variable Refresh Rate (VRR) and higher refresh rate support as well as a new “balanced” 40Hz graphics mode on the PS5. It’s available as part of patch 1.17, which you can download now.
Variable refresh rates can dynamically adjust the refresh rate of your screen while you play. In practical terms, this means that games will generally feel smoother to play, although you will need a monitor that supports the feature.
After messing around with the update for a few minutes while writing this article, I can say that Forbidden horizon west Smoother “Favor Performance” graphics mode. (My PS5 has been hooked up to a TCL 6-Series Google TV, which supports 120Hz and VRR games.) This mode, which has been in the game since launch, trades in a higher frame rate for lower graphical resolutions, and if you prefer Playing games at higher refresh rates, they look better now than they did before. Higher refresh rates allow games to display more than 60 frames per second, which also contributes to smoother games. While it is unclear exactly how it works in practice West forbidden horizon, Guerrilla’s patch notes state that “VRR & HFR target refresh rate between 60Hz and 120Hz,” which appears to be applied in the preferred mode of performance.
The most exciting addition for me is the 40Hz Balanced Graphics Mode, which allows you to play the game at 40fps with enhanced graphics via Preferred Performance mode. Forbidden horizon west Displayed the Preference Resolution option which delivers better images but at 30fps frame rate locked, and for me, it felt sluggish. like what we saw Ratchet and Clank: Rift Apart Steam Deck modes 40Hz/40fps, Forbidden horizon west Balanced mode feels a little smoother at 30fps despite being 10fps faster. digital foundry He has a good explanation for Why is 40fps such an improvement:
This is due to frame persistence: a 60fps game refreshes every 16.7ms, and a 30fps game increases this continuity dramatically to 33.3m. Do the math and you’ll find that 40 screen refreshes per second results in a continuation of 25ms per frame – it’s exactly halfway between 30fps and 60fps. And because the game updates more quickly, the input lag is also greatly improved.
However, Guerrilla notes that Balanced mode only works with “supported” displays, which may mean you need a 120Hz display to be able to use it, similar to what is required for Ratchet and Clank: Rift Apart.
You can read the full notes for the update, patch 1.17, over here – There are a few bug fixes as well. Guerrilla warfare continued to update Forbidden horizon west Since its release in February, including Add a new game plus mode.