AMD’s FSR 2.0 (FidelityFX Super Resolution) is still relatively new to the gaming scene, and hardly any games at all – but mods have taken the situation into their own hands in some cases, when it comes to unofficially pushing to support the frame rate boost technology.
We’ve already seen a Cyberpunk 2077 mod called PotatoOfDoom, which primarily takes advantage of DLSS support to bring FSR 2.0, and this workaround is now also available in mods for Red Dead Redemption 2 And the death light 2. The latter was worked on by other mods on Nexus Mods, but still based on the original PotatoOfDoom mod.
as such computer games (Opens in a new tab) According to reports, other players are now trying this technology with the likes of Metro Exodus: Enhanced Edition and Guardians of the Galaxy, and there’s no doubt with more DLSS-supporting titles to follow.
So how good are the results of these mod solutions thrown together? Well, it’s not as perfect as you might expect, although certainly delivers a performance improvement, even if the upgraded image is noticeably smoother compared to running at the original target resolution (and there are some minor issues with renderings as well).
With full FSR 2.0 support, the difference in quality (to the original resolution) is barely noticeable and closely competes with DLSS 2.0 in terms of upscaling chips.
Of course, we don’t expect the designers to be able to achieve the same results, and what they’ve done here seems to work well enough, and could certainly act as a temporary hiatus while waiting for developers to get into the case. FSR 2.0 support.
Analysis: Patience is a virtue, but not when it comes to frame rates…
This is a measure of how eager gamers are to get FSR 2.0 support for the titles they enjoy, while at the same time, it certainly highlights a degree of impatience about getting broader support for Nvidia’s competitor DLSS. So far, only three games officially support FSR 2.0 (Deathloop, God of War, and Farming Simulator 22), but more are promised soon.
Now, there are some big hitters on the incoming list – like Hitman 3, Microsoft Flight Simulator and EVE Online – but also plenty of related smaller games in all honesty. So it’s no surprise that gamers with mod chips will at least take matters into their own hands to see what kind of outcomes are possible with alternative solutions.
Building a library of games that officially support FSR 2.0 will of course take some time – just look at how long it took Nvidia to move forward with DLSS support. Team Green, of course, has a huge lead in this regard seeing as DLSS has been around for four years now (believe it or not).
There are major advantages that AMD has with FSR 2.0 being open source and freely available, while already making promises about how easy it is to implement for games that already support DLSS 2.0. In fact, AMD claims that for those titles, FSR 2.0 can be installed in a few days (the best-case scenario, but still, you get the general idea – it can happen very quickly at will). And these adjustment efforts seem to back up that assertion, what do they come together so quickly.
Other fast ways to adopt FSR 2.0 include developers with games built on the Unreal Engine (UE 4 or 5) that can use the AMD plugin, so before too long we’ll hope to see more support come in very quickly — in much faster fashion than the schedule. The time DLSS has definitely seen. That’s not to say Red doesn’t have enough yet to compensate, but they should be able to cover the field very quickly, if those early signs and promises are to be fulfilled.
AMD will also push its other big advantages over DLSS, a broader coverage of graphics cards with FSR, including Nvidia models—unlike DLSS that requires an RTX GPU—as well as maintaining FSR 1.0 as an admittedly inferior solution to FSR 2.0, but allowing Lower spec GPUs continue to benefit from frame rate boosting technology.